Who is this guy?

My name is Harrison Bolin, I am passionate about creating engaging, wholesome experiences and am looking for my next career adventure in the games industry. I come from a background in web development, games journalism, and professional IT where I learned how to effectively communicate in technical projects, what it means to work in the games industry, and how to work in an Agile team.

When I am not working you might catch me developing my game side-projects, streaming on Twitch, writing sci-fi short stories, reading a new book, learning how to play the electric bass, or doing yoga.

I live in beautiful Boulder, Colorado and am looking for a full-time role in games production starting May 2021. I currently work doing web development with the wonderful people at TEEM Marketing in Denver, CO.

What is he good at?

  • Agile
  • Kanban
  • Notion
  • Trello
  • Unity Engine
  • C++ / C#
  • Lua
  • Javascript
  • HTML
  • CSS
  • PHP
  • Wordpress
  • Adobe Apps
  • Affinity Apps
  • FL Studio
  • Arduino
  • Pico-8
  • Rhino 6
  • React

Game Projects

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Project Buffalo - Sept 2020 through May 2021

Project Buffalo is an alternative reality game that asks players to become digital archeologists as they comb through websites and discover the story of a group of CU students in 2000 who were working together to investigate the suspicious Department of Paranormal and Extraterrestrial Studies. For this project, we created 3 websites, recorded a podcast, and wrote over 15000 words of story. My primary focus was on the production of the game, but I also led the web design, web development, and audio production.

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  • CS3
  • HTML5
  • Wordpress
  • jQuery
  • Divi

The Intern - Unity Arcade Game - Fall 2020

In The Intern, you play as the titular intern where your job is to complete a variety of tasks from giving presentations, making coffee, and running errands. Your boss is also out to get you and has a penchant for breaking things around the office, which you'll be in charge of fixing. The goal is to complete as many tasks before the workday ends, hopefully scoring enough points to keep your job! Developed as part of a team of four for my Game Development class final project.

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  • Unity
  • C#
  • Trello
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Magic Bookshop - Pico-8 Arcade Game - Spring 2020

Made for the May SDC Game Jam, Magic Bookshop is an arcade game where the player controls a magicians apprentice tasked with restocking the shelves of the bookshop before opening. Challenge is controlled by randomly moving colored bookshelves that corespond to a randomly colored book given to the player. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!

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  • Pico-8
  • Lua

Pandemic Relief - Pico-8 Shoot-em-up - Spring 2020

As my final project for my "Tiny Games" class, a class focused on self-imposed restrictions while developing games to provoke creativity, I decided to create a shoot-em-up with the then emergent pandemic as the theme. Through building this game I stretched my coding ability to create dynamic enemies, projectiles, and multiple levels of difficulty as the game progressed. Built in Pico-8, all the code, graphics, and sound was created my me!

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  • Pico-8
  • Lua
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Other Projects

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Liv.e Online - UX Game Prototype - Spring 2021

Liv.e Online is a user experience prototype designed to help users explore the positives and negatives of interacting with other people digitally. Created for my user experience class, the project goes through concept to user research to wireframing to a final prototype. The player explores the character Liv's computer interface as she recovers from a bad day and tries to process it with the help of her new friends.

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  • Figma

Hand Crafted Pinball Machine - Fall 2019

Who doesn't love pinball? As a part of my final project for my Object fabrication class, the challenge was to create something that both displays proficiency with Arduino and showcases a variety of fabrication methods. My and my partner Gregorio created this pinball machine from scratch. I contributed the majority of the fabrication and game design, while Gregorio led the Arduino development and testing.

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  • Arduino
  • LulzBot
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See All Projects


Other work I've done: Wrote an article for Atlas Obscura, developed website for networking coach, published four books for an author client, made a bunch of games, and created a haptic metronome

Let's Get Started!

I am currently looking for an entry level position in games starting in May 2021. I have experience in game production, UX design/research, and game design. If you have a position you're looking to fill and think I might be a good fit, don't hesitate to reach out!

I live in beautiful Boulder, Colorado where I currently work doing web development with the wonderful people at TEEM Marketing in Denver, CO.

Pixel art of Harrison

Education

Associates of General Studies
Pikes Peak Community College - May 2017

Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021