My name is Harrison Bolin, I am passionate about creating engaging, wholesome experiences. I come from a background in web development, games journalism, and professional IT where I learned how to effectively communicate in technical projects, what it means to work in the games industry, and how to work in an Agile team.
When I am not working you might catch me developing my game side-projects, streaming on Twitch, writing sci-fi short stories, reading a new book, learning how to play the electric bass, or doing yoga.
I live in beautiful Boulder, Colorado and am working as a game design intern remotely for Tastypill over the summer.
Project Buffalo is an alternative reality game that asks players to become digital archeologists as they comb through websites and discover the story of a group of CU students in 2000 who were working together to investigate the suspicious Department of Paranormal and Extraterrestrial Studies. For this project, we created 3 websites, recorded a podcast, and wrote over 15000 words of story. My primary focus was on the production of the game, but I also led the web design, web development, and audio production.
In The Intern, you play as the titular intern where your job is to complete a variety of tasks from giving presentations, making coffee, and running errands. Your boss is also out to get you and has a penchant for breaking things around the office, which you'll be in charge of fixing. The goal is to complete as many tasks before the workday ends, hopefully scoring enough points to keep your job! Developed as part of a team of four for my Game Development class final project.Read More
Made for the May SDC Game Jam, Magic Bookshop is an arcade game where the player controls a magicians apprentice tasked with restocking the shelves of the bookshop before opening. Challenge is controlled by randomly moving colored bookshelves that corespond to a randomly colored book given to the player. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!Read More
As my final project for my "Tiny Games" class, a class focused on self-imposed restrictions while developing games to provoke creativity, I decided to create a shoot-em-up with the then emergent pandemic as the theme. Through building this game I stretched my coding ability to create dynamic enemies, projectiles, and multiple levels of difficulty as the game progressed. Built in Pico-8, all the code, graphics, and sound was created my me!Read More
Liv.e Online is a user experience prototype designed to help users explore the positives and negatives of interacting with other people digitally. Created for my user experience class, the project goes through concept to user research to wireframing to a final prototype. The player explores the character Liv's computer interface as she recovers from a bad day and tries to process it with the help of her new friends.Read More
Who doesn't love pinball? As a part of my final project for my Object fabrication class, the challenge was to create something that both displays proficiency with Arduino and showcases a variety of fabrication methods. My and my partner Gregorio created this pinball machine from scratch. I contributed the majority of the fabrication and game design, while Gregorio led the Arduino development and testing.Read More
I am currently working as a game design intern remotely for Tastypill over the summer. Regardless I am always happy to chat about your game or project, and am open to providing feedback for resumes and cover letters!
Associates of General Studies
Pikes Peak Community College - May 2017
Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021