Who is this guy?

My name is Harrison Bolin, and I am passionate about creating captivating, thoughtful experiences. I come from a background in game design, web development, and games journalism with two shipped mobile titles under my belt.

When I am not working you might catch me developing my game side-projects, streaming on Twitch, writing sci-fi short stories, reading a new book, learning how to play the electric bass, or doing yoga.

I am visiting Vancouver long-term this fall, and am currently working remotely for Tastypill as a junior game designer.

What is he good at?

  • Level Design
  • System Design
  • Playtesting
  • Prototyping
  • Unity Engine
  • C++ / C#
  • Lua
  • Pico-8
  • Agile
  • Kanban
  • Notion
  • Trello
  • Javascript
  • PHP
  • Adobe Apps
  • Affinity Apps
  • FL Studio
  • Arduino
  • React

Game Projects

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Project Buffalo - Sept 2020 through May 2021

Project Buffalo is an alternative reality game that asks players to become digital archeologists as they comb through websites and discover the story of a group of CU students in 2000 who were working together to investigate the suspicious Department of Paranormal and Extraterrestrial Studies. For this project, we created 3 websites, recorded a podcast, and wrote over 15000 words of story. My primary focus was on game design, but I also led the web design, project management, and audio production.

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  • CS3
  • HTML5
  • Wordpress
  • jQuery
  • Divi

The Intern - Unity Arcade Game - Fall 2020

In The Intern, you play as the titular intern where your job is to complete a variety of tasks from giving presentations, making coffee, and running errands. Your boss is also out to get you and has a penchant for breaking things around the office, which you'll be in charge of fixing. The goal is to complete as many tasks before the workday ends, hopefully scoring enough points to keep your job! Developed as part of a team of four for my Game Development class final project.

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  • Unity
  • C#
  • Trello
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Magic Bookshop - Pico-8 Arcade Game - Spring 2020

Made for the May SDC Game Jam, Magic Bookshop is an arcade game where the player controls a magicians apprentice tasked with restocking the shelves of the bookshop before opening. Challenge is controlled by randomly moving colored bookshelves that corespond to a randomly colored book given to the player. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!

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  • Pico-8
  • Lua

Pandemic Relief - Pico-8 Shoot-em-up - Spring 2020

As my final project for my "Tiny Games" class, a class focused on self-imposed restrictions while developing games to provoke creativity, I decided to create a shoot-em-up with the then emergent pandemic as the theme. Through building this game I stretched my coding ability to create dynamic enemies, projectiles, and multiple levels of difficulty as the game progressed. Built in Pico-8, all the code, graphics, and sound was created my me!

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  • Pico-8
  • Lua
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Other Projects

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Liv.e Online - UX Game Prototype - Spring 2021

Liv.e Online is a user experience prototype designed to help users explore the positives and negatives of interacting with other people digitally. Created for my user experience class, the project goes through concept to user research to wireframing to a final prototype. The player explores the character Liv's computer interface as she recovers from a bad day and tries to process it with the help of her new friends.

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  • Figma

Hand Crafted Pinball Machine - Fall 2019

Who doesn't love pinball? As a part of my final project for my Object fabrication class, the challenge was to create something that both displays proficiency with Arduino and showcases a variety of fabrication methods. My and my partner Gregorio created this pinball machine from scratch. I contributed the majority of the fabrication and game design, while Gregorio led the Arduino development and testing.

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  • Arduino
  • LulzBot
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See All Projects

Other work I've done: Worked with a team to create an art installation for Meow Wolf Denver, Wrote an article for Atlas Obscura, wrote a narrative game in Twine about sunny summer days, created a cosmic horror narrative game, designed maps, gameplay, and hosted for Minecraft Hunger Games sessions, collaborated with a team and a local artist to build a scuplture that raised air quality awareness and created a haptic metronome.

Let's Get Started!

I am currently working remotly as a junior game designer for a hyper-casual mobile studio called Tastypill. Regardless I am always happy to chat about your game or project, and am open to providing feedback for resumes and cover letters!

Pixel art of Harrison


Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021
Honors: Cum laude

Associates of General Studies
Pikes Peak Community College - May 2017