My name is Harrison Bolin, I am a junior game designer who is passionate about creating captivating, thoughtful experiences. I have a background in game design, web development, and games journalism with a shipped mobile title and dozens of hyper-casual prototypes under my belt.
When I am not working you might catch me developing my game side-projects, streaming on Twitch, writing sci-fi short stories, reading a new book, learning how to play the electric bass, or doing yoga.
I am visiting Vancouver long-term this fall, and am currently working remotely for Tastypill as a junior game designer.
Project Buffalo is an alternative reality game that asks players to become digital archeologists as they comb through websites and discover the mystery within. For this project, we created 3 websites, recorded a podcast, planted physical and digital clues, and wrote over 15000 words of story. My primary focus was on game design, but I also led the web design, project management, and audio production.
In The Intern, you play as the titular intern where your job is to complete a variety of tasks from giving presentations, making coffee, and running errands. Developed as part of a team of four as our Game Development class final project. For this game I ran production, planning sprints and creating task cards, and leading standups. I also designed the core gameplay loop, designed/implemented the user interface, and wrote the music.Read More
Made for the May SDC Game Jam, Magic Bookshop is an arcade game where the player controls a magicians apprentice tasked with restocking the shelves of the bookshop before opening. Challenge is controlled by randomly moving colored bookshelves that correspond to a randomly colored book given to the player. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!Read More
As my final project for my "Tiny Games" class, a class focused on self-imposed restrictions while developing games to provoke creativity, I decided to create a shoot-em-up with the then emergent pandemic as the theme. Through building this game I stretched my coding ability to create dynamic enemies, projectiles, and multiple levels of difficulty as the game progressed. Built in Pico-8, all the code, graphics, and sound was created my me!Read More
Liv.e Online is a user experience prototype designed to help users explore the positives and negatives of interacting with other people digitally. Created for my user experience class, the project goes through concept to user research to wireframing to a final prototype. The player explores the character Liv's computer interface as she recovers from a bad day and tries to process it with the help of her new friends.Read More
Who doesn't love pinball? As a part of my final project for my Object fabrication class, the challenge was to create something that both displays proficiency with Arduino and showcases a variety of fabrication methods. My partner Gregorio and I created this pinball machine from scratch. I contributed the majority of the fabrication and game design, while Gregorio led the Arduino development and testing.Read More
Other work I've done: Worked with a team to create an art installation for Meow Wolf Denver, wrote an article for Atlas Obscura, wrote a narrative game in Twine about sunny summer days, created a cosmic horror narrative game, designed maps, gameplay, and hosted for Minecraft Hunger Games sessions, collaborated with a team and a local artist to build a sculpture that raised air quality awareness and created a haptic metronome.
I am currently working remotely as a junior game designer for a hyper-casual mobile studio called Tastypill. Regardless I am always happy to chat about your game or project, and am open to providing feedback for resumes and cover letters!
Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021
Honors: Cum laude
Associates of General Studies
Pikes Peak Community College - May 2017