Summary

Magic Bookshop is a top down fast paced puzzle game built during the May 2020 SDC Game Jam. Players control a young wizard challenged with stacking books on the shelves of the titular bookshop before the shop opens.

Tech Used

  • Pico-8
  • Lua

What I Did

  • Game design and development
  • Art and graphical assets
  • Music composition

Title screen
Gameplay
Gameover screen on successful attempt

Retail opening times wait for no man! (or wizard!)

Play as a young wizard's apprentice, tasked with shelving various tomes on their respective shelves before Wizard Books Inc. opens up for the day. Keep an eye on the clock, but beware though, the shelves magically move so you'll have to be quick. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!

Created for and during the SDC May Day game jam, I decided to go it solo to improve my Pico 8 prowess. In Pico 8, I focused on learning how to use maps, how to manage game states, and UI.

Let's Get Started!

I am currently looking for an entry level position in games starting in May 2021. I have experience in game production, UX design/research, and game design. If you have a position you're looking to fill and think I might be a good fit, don't hesitate to reach out!

I live in beautiful Boulder, Colorado where I currently work doing web development with the wonderful people at TEEM Marketing in Denver, CO.

Pixel art of Harrison

Education

Associates of General Studies
Pikes Peak Community College - May 2017

Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021