Magic Bookshop is a top down fast paced puzzle game built during the May 2020 SDC Game Jam. Players control a young wizard challenged with stacking books on the shelves of the titular bookshop before the shop opens.

Tech Used

  • Pico-8
  • Lua

What I Did

  • Game design and development
  • Art and graphical assets
  • Music composition

Title screen
Gameover screen on successful attempt

Retail opening times wait for no man! (or wizard!)

Play as a young wizard's apprentice, tasked with shelving various tomes on their respective shelves before Wizard Books Inc. opens up for the day. Keep an eye on the clock, but beware though, the shelves magically move so you'll have to be quick. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!

Created for and during the SDC May Day game jam, I decided to go it solo to improve my Pico 8 prowess. In Pico 8, I focused on learning how to use maps, how to manage game states, and UI.

Let's Get Started!

I am currently working as a game design intern remotely for Tastypill over the summer. Regardless I am always happy to chat about your game or project, and am open to providing feedback for resumes and cover letters!

Pixel art of Harrison


Associates of General Studies
Pikes Peak Community College - May 2017

Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021