My name is Harrison aka "Mossflwer", I am a game designer who is passionate about creating captivating, thoughtful experiences. I have a background in game design, web development, and games journalism with a shipped mobile title and dozens of hyper-casual prototypes under my belt.
When I am not working you might catch me developing my game side-projects, streaming on Twitch, writing sci-fi short stories, reading a new book, learning how to play the electric bass, or doing yoga.
Project Buffalo is an alternative reality game that asks players to become digital archeologists as they comb through websites and discover the mystery within. For this project, we created 3 websites, recorded a podcast, planted physical and digital clues, and wrote over 15000 words of story. My primary focus was on game design, but I also led the web design, project management, and audio production.
In The Intern, you play as the titular intern where your job is to complete a variety of tasks from giving presentations, making coffee, and running errands. Developed as part of a team of four as our Game Development class final project. For this game I ran production, planning sprints and creating task cards, and leading standups. I also designed the core gameplay loop, designed/implemented the user interface, and wrote the music.Read More
Made for the May SDC Game Jam, Magic Bookshop is an arcade game where the player controls a magicians apprentice tasked with restocking the shelves of the bookshop before opening. Challenge is controlled by randomly moving colored bookshelves that correspond to a randomly colored book given to the player. Three different difficulties, high scores, fanciful magical surroundings, sound effects, menu screens, and an entire 16 note song!Read More
As my final project for my "Tiny Games" class, a class focused on self-imposed restrictions while developing games to provoke creativity, I decided to create a shoot-em-up with the then emergent pandemic as the theme. Through building this game I stretched my coding ability to create dynamic enemies, projectiles, and multiple levels of difficulty as the game progressed. Built in Pico-8, all the code, graphics, and sound was created my me!Read More
For our final project in my game design class, we were tasked with using what we had learned to create a game that could be played physically or remote. Going through an intense iterative process where my team of four rapidly tried and tested new concepts, we landed on a game that combined mechanics from popular party games like Taboo and The Characters Game and features movies as the theme. I built a React app to facilitate the various functions of the game. If we were to keep expanding this, it would be great add networking and allow the app to lead the game instead of requiring a player to manage the game.Read More
While working as the lead web developer for TEEM, it came time to refresh the website. I chose to migrate the site to a more flexible platform and base theme, Divi, in order to allow the company to quickly adjust their own site to update client lists, blog posts, and other pages. The biggest change was overhauling the portfolio pages, which I also designed to better convert and hold engagement. These changes led to better site conversions and tens of thousands of dollars worth of leads for TEEM!Read More
As the historic Baur's Candy Factory building in Denver was getting ready to launch a co-working space, they worked with TEEM Marketing where I led the development of this project. This site features a fully-custom Wordpress theme, custom interactive Google Maps, and a wonderfully quirky design. The main challenges with this site were keeping up with quickly changing client needs, and integrating several pieces of specialty software into the site.Read More
Apara is a brand new brand focused on families with children diagnosed with autism. They needed a site that was flexible for their growing business and accurately represented the brand. Created alongside brand coordinators and designers at TEEM Marketing, I crafted a custom Wordpress website that enabled them to launch with powerful customer acquisition tools. The site is mobile ready and SEO optimized.View Project
In collaboration with Teem Marketing, I created a custom theme for APM Solutions new website with the aim to promote their upcoming product launch. The site includes a fully dynamic and mobile capable layout, customer friendly sign-up forms, testimonial sliders, and feature spotlight. The entire site is fully editable by the client, making minor changes easy for them as they launch their new software. - Created Fall 2018Read More
Working with designer Zach Lee I crafted a new site for the FayetteCross cyclo cross race. The client wanted to use a theme to capitilize on exsisting design assets, and needed to make sure that the site would be able to change as the event went on. The site features multiple sliders, galleries, registration areas, and other race information.View Project
After digital signs in the building had lain dormant for months, I worked with the ATLAS Institute to design, develop, and help implement the current digital signage for the building. The new solution is a custom PHP web app that allows staff to manually add slides and pictures, and can fill in the rest with dynamic calendar events and Instagram photos.Read More
The International House was in need of a redesign and hosting for their website. Using a customized Bootstrap 4 theme and the October CMS, I created a platform for them to communicate with donors and volunteers. It was important that the project be mobile-ready, include new features like promo videos, slideshows, galleries, and a blog, all while still supporting everything from the old site.Read More
Who doesn't love pinball? As a part of my final project for my Object fabrication class, the challenge was to create something that both displays proficiency with Arduino and showcases a variety of fabrication methods. My partner Gregorio and I created this pinball machine from scratch. I contributed the majority of the fabrication and game design, while Gregorio led the Arduino development and testing.Read More
As part of my Music Technology Wellness course, I created a haptic metronome that helps new learners and experienced musicians keep in step with the beat. The project involved creating and fabricating the device using wood materials, an Arduino controller, and a haptic motor. Plans for possible expansion of this project include syncing up multiple units to keep a band on track, and creating a controller to allow a bandmember to set the tempo for the whole group.Read More
Liv.e Online is a user experience prototype designed to help users explore the positives and negatives of interacting with other people digitally. Created for my user experience class, the project goes through concept to user research to wireframing to a final prototype. The player explores the character Liv's computer interface as she recovers from a bad day and tries to process it with the help of her new friends.Read More
Other work I've done: Worked with a team to create an art installation for Meow Wolf Denver, wrote an article for Atlas Obscura, wrote a narrative game in Twine about sunny summer days, created a cosmic horror narrative game, designed maps, gameplay, and hosted for Minecraft Hunger Games sessions, collaborated with a team and a local artist to build a sculpture that raised air quality awareness and created a haptic metronome.
I am always happy to chat about your game or project, and am open to providing feedback for resumes and cover letters! Please reach out on Twitter, you can find me @Mossflwer
Bachelors of Creative Technology and Design
University of Colorado Boulder - May 2021
Honors: Cum laude
Associates of General Studies
Pikes Peak Community College - May 2017